﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XNADota.Terrain
{
    public class WarCraftEnvironment
    {
        public const int GridSize = 128;

        public int Version;
        public char TextureSet;
        public bool UseCustomTexture;
        public string[] TextureNames;
        public string[] CliffNames;
        public int Width;
        public int Height;
        public float CenterOffsetX;
        public float CenterOffsetY;

        public VertexInfo[] VertexInfos;
    }
}
